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- on exitFrame
- if rollOver(2) then
- set the visible of sprite 2 to 1
- if soundBusy(2) = 0 then
- sound playFile 2, "..\som\zap.wav"
- end if
- else
- set the visible of sprite 2 to 0
- end if
- go(the frame)
- end
-
- on mouseUp
- if rollOver(2) then
- set the visible of sprite 2 to 1
- go("txt")
- end if
- end
-